Old 03-17-2014, 07:50 PM   #1
strench707
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Default I know there's a formula on here but...

...does going away really kill it?

If it was coming towards me, it would have blocked out a lot of the draw bridge silhouette.

Thoughts?

http://www.railpictures.net/viewreje...43&key=1335285


Thanks,

Davis
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Old 03-17-2014, 08:04 PM   #2
Kyle Korienek
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The going away doesn't really kill it, it is the other clutter off to the left side of the train, it takes away from the scene, makes it feel cluttered. The execution: It's there. The place: It just doesn't work in my opinion...
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Old 03-17-2014, 09:05 PM   #3
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The code line pole and signal box is what's killing it. Why didnt you stand in front of that? I think it would get on if not for that. They do going away glint shots all the time, hell, I even have one...

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Old 03-17-2014, 10:02 PM   #4
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That white stripe in the foreground, I believe a plastic cover on the guy wire, does not help. It's a poor location, what Troy and Kyle said.
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Old 03-17-2014, 10:34 PM   #5
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Quote:
Originally Posted by strench707 View Post
...does going away really kill it?

If it was coming towards me, it would have blocked out a lot of the draw bridge silhouette.

Thoughts?

http://www.railpictures.net/viewreje...43&key=1335285


Thanks,

Davis
The "bad angle" is not in reference to the direction of the train, but rather the angle in which you are standing to all the subjects. The pole is distracting and it has become one with the bridge.
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Old 03-17-2014, 10:55 PM   #6
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Hey guys,

Thanks for the input!

Part of the reason I didn't stand ahead of all of that was that beyond the pole there is a big box and then beyond that the ground drops off towards a road underpass and I'd be too low. I also couldn't go much more right without being too close to the tracks. Kind of a tight area.



I'm not sure why old code line and a tree would be considered clutter and kill it... Both tell a story, code line in itself being historical, and how many trees can you really find in the marshes out there? I liked that better than just marsh grass in the shot.


I was also not aware that silhouettes of different objects could not be touching / overlap. That seems kind of nitpicky... Its a jumbled up area with lots of old infrastructure discarded and piled everywhere. The bridge is just one of many pieces of old infrastructure in the area.


I agree the white plastic, that was the worst part for me. Maybe I'll try clearing that out and seeing what it looks like.


Thanks again,

Davis
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Old 03-17-2014, 11:04 PM   #7
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Quote:
Originally Posted by strench707 View Post
I'm not sure why old code line and a tree would be considered clutter and kill it... Both tell a story, code line in itself being historical, and how many trees can you really find in the marshes out there? I liked that better than just marsh grass in the shot.
Clutter has nothing to do with telling a story. in fact, if you want to tell a story, clutter is often unhelpful. You at least need the bridge to be separated from the pole.

Quote:
I was also not aware that silhouettes of different objects could not be touching / overlap. That seems kind of nitpicky... Its a jumbled up area with lots of old infrastructure discarded and piled everywhere. The bridge is just one of many pieces of old infrastructure in the area.
Silhouettes are all about shapes. Merged shapes are a jumble. The opposite of nitpicky in my view, rather, the silhouette is discordant.
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Old 03-17-2014, 11:23 PM   #8
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Originally Posted by strench707 View Post
Part of the reason I didn't stand ahead of all of that was that beyond the pole there is a big box and then beyond that the ground drops off towards a road underpass and I'd be too low. I also couldn't go much more right without being too close to the tracks. Kind of a tight area.
Irrelevant

Quote:
I'm not sure why old code line and a tree would be considered clutter and kill it... Both tell a story, code line in itself being historical, and how many trees can you really find in the marshes out there? I liked that better than just marsh grass in the shot.
You can try to spin it that way if you want, the pole, and signal box looks like crap. It lends nothing to the aesthetics of the photo, and distracts from (blocks) the bridge. And if you want to get philosophical, I dont know what kind of story an unused code line pole with a couple wires hanging tells, other than the railroad is too lazy to cut it down

Quote:
I was also not aware that silhouettes of different objects could not be touching / overlap.
Now you do. You never cross the streams, touch schwartzes, etc


Quote:
That seems kind of nitpicky... Its a jumbled up area with lots of old infrastructure discarded and piled everywhere. The bridge is just one of many pieces of old infrastructure in the area.
As photographed, it's too jumbled

Quote:
I agree the white plastic, that was the worst part for me. Maybe I'll try clearing that out and seeing what it looks like.
I think the location has promise, just do a better job in execution. It's a missed opportunity.

Like my lambasted "wires across the sky" shot a while back. I f'ed that one up good.
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Old 03-18-2014, 04:45 AM   #9
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I'd say all hope is lost but if you want to try a Hail Mary maybe something like this might work?

Name:  D_S_2.jpg
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I was too lazy to clone out those dangling wires, but I'd suggest doing so if going for a crop like that.
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Old 03-18-2014, 06:16 AM   #10
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Might work!

Thanks,

Davis
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Old 03-18-2014, 12:15 PM   #11
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Quote:
Originally Posted by strench707 View Post
I was also not aware that silhouettes of different objects could not be touching / overlap. That seems kind of nitpicky... It's a jumbled up area with lots of old infrastructure discarded and piled everywhere. The bridge is just one of many pieces of old infrastructure in the area.
Hence the "bad angle" rejection.

Quote:
That seems kind of nitpicky... It's a jumbled up area
When you have a jumbled up area in a silhouette, it's not nitpicky to say it doesn't work.

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